Robot, know thyself: New vision-based system teaches machines to understand their bodies

Robot, know thyself: New vision-based system teaches machines to understand their bodies

In an office at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL), a soft robotic hand carefully curls its fingers to grasp a small object. The intriguing part isn’t the mechanical design or embedded sensors — in fact, the hand contains none. Instead, the entire system relies on a single camera that watches the robot’s movements and uses that visual data to control it.

This capability comes from a new system CSAIL scientists developed, offering a different perspective on robotic control. Rather than using hand-designed models or complex sensor arrays, it allows robots to learn how their bodies respond to control commands, solely through vision. The approach, called Neural Jacobian Fields (NJF), gives robots a kind of bodily self-awareness. An open-access paper about the work was published in Nature on June 25.

“This work points to a shift from programming robots to teaching robots,” says Sizhe Lester Li, MIT PhD student in electrical engineering and computer science, CSAIL affiliate, and lead researcher on the work. “Today, many robotics tasks require extensive engineering and coding. In the future, we envision showing a robot what to do, and letting it learn how to achieve the goal autonomously.”

The motivation stems from a simple but powerful reframing: The main barrier to affordable, flexible robotics isn’t hardware — it’s control of capability, which could be achieved in multiple ways. Traditional robots are built to be rigid and sensor-rich, making it easier to construct a digital twin, a precise mathematical replica used for control. But when a robot is soft, deformable, or irregularly shaped, those assumptions fall apart. Rather than forcing robots to match our models, NJF flips the script — giving robots the ability to learn their own internal model from observation.

Look and learn

This decoupling of modeling and hardware design could significantly expand the design space for robotics. In soft and bio-inspired robots, designers often embed sensors or reinforce parts of the structure just to make modeling feasible. NJF lifts that constraint. The system doesn’t need onboard sensors or design tweaks to make control possible. Designers are freer to explore unconventional, unconstrained morphologies without worrying about whether they’ll be able to model or control them later.

“Think about how you learn to control your fingers: you wiggle, you observe, you adapt,” says Li. “That’s what our system does. It experiments with random actions and figures out which controls move which parts of the robot.”

The system has proven robust across a range of robot types. The team tested NJF on a pneumatic soft robotic hand capable of pinching and grasping, a rigid Allegro hand, a 3D-printed robotic arm, and even a rotating platform with no embedded sensors. In every case, the system learned both the robot’s shape and how it responded to control signals, just from vision and random motion.

The researchers see potential far beyond the lab. Robots equipped with NJF could one day perform agricultural tasks with centimeter-level localization accuracy, operate on construction sites without elaborate sensor arrays, or navigate dynamic environments where traditional methods break down.

At the core of NJF is a neural network that captures two intertwined aspects of a robot’s embodiment: its three-dimensional geometry and its sensitivity to control inputs. The system builds on neural radiance fields (NeRF), a technique that reconstructs 3D scenes from images by mapping spatial coordinates to color and density values. NJF extends this approach by learning not only the robot’s shape, but also a Jacobian field, a function that predicts how any point on the robot’s body moves in response to motor commands.

To train the model, the robot performs random motions while multiple cameras record the outcomes. No human supervision or prior knowledge of the robot’s structure is required — the system simply infers the relationship between control signals and motion by watching.

Once training is complete, the robot only needs a single monocular camera for real-time closed-loop control, running at about 12 Hertz. This allows it to continuously observe itself, plan, and act responsively. That speed makes NJF more viable than many physics-based simulators for soft robots, which are often too computationally intensive for real-time use.

In early simulations, even simple 2D fingers and sliders were able to learn this mapping using just a few examples. By modeling how specific points deform or shift in response to action, NJF builds a dense map of controllability. That internal model allows it to generalize motion across the robot’s body, even when the data are noisy or incomplete.

“What’s really interesting is that the system figures out on its own which motors control which parts of the robot,” says Li. “This isn’t programmed — it emerges naturally through learning, much like a person discovering the buttons on a new device.”

The future is soft

For decades, robotics has favored rigid, easily modeled machines — like the industrial arms found in factories — because their properties simplify control. But the field has been moving toward soft, bio-inspired robots that can adapt to the real world more fluidly. The trade-off? These robots are harder to model.

“Robotics today often feels out of reach because of costly sensors and complex programming. Our goal with Neural Jacobian Fields is to lower the barrier, making robotics affordable, adaptable, and accessible to more people. Vision is a resilient, reliable sensor,” says senior author and MIT Assistant Professor Vincent Sitzmann, who leads the Scene Representation group. “It opens the door to robots that can operate in messy, unstructured environments, from farms to construction sites, without expensive infrastructure.”

“Vision alone can provide the cues needed for localization and control — eliminating the need for GPS, external tracking systems, or complex onboard sensors. This opens the door to robust, adaptive behavior in unstructured environments, from drones navigating indoors or underground without maps to mobile manipulators working in cluttered homes or warehouses, and even legged robots traversing uneven terrain,” says co-author Daniela Rus, MIT professor of electrical engineering and computer science and director of CSAIL. “By learning from visual feedback, these systems develop internal models of their own motion and dynamics, enabling flexible, self-supervised operation where traditional localization methods would fail.”

While training NJF currently requires multiple cameras and must be redone for each robot, the researchers are already imagining a more accessible version. In the future, hobbyists could record a robot’s random movements with their phone, much like you’d take a video of a rental car before driving off, and use that footage to create a control model, with no prior knowledge or special equipment required.

The system doesn’t yet generalize across different robots, and it lacks force or tactile sensing, limiting its effectiveness on contact-rich tasks. But the team is exploring new ways to address these limitations: improving generalization, handling occlusions, and extending the model’s ability to reason over longer spatial and temporal horizons.

“Just as humans develop an intuitive understanding of how their bodies move and respond to commands, NJF gives robots that kind of embodied self-awareness through vision alone,” says Li. “This understanding is a foundation for flexible manipulation and control in real-world environments. Our work, essentially, reflects a broader trend in robotics: moving away from manually programming detailed models toward teaching robots through observation and interaction.”

This paper brought together the computer vision and self-supervised learning work from the Sitzmann lab and the expertise in soft robots from the Rus lab. Li, Sitzmann, and Rus co-authored the paper with CSAIL affiliates Annan Zhang SM ’22, a PhD student in electrical engineering and computer science (EECS); Boyuan Chen, a PhD student in EECS; Hanna Matusik, an undergraduate researcher in mechanical engineering; and Chao Liu, a postdoc in the Senseable City Lab at MIT. 

The research was supported by the Solomon Buchsbaum Research Fund through MIT’s Research Support Committee, an MIT Presidential Fellowship, the National Science Foundation, and the Gwangju Institute of Science and Technology.

MIT News – Artificial intelligence

Read More
MIT tool visualizes and edits “physically impossible” objects

MIT tool visualizes and edits “physically impossible” objects

M.C. Escher’s artwork is a gateway into a world of depth-defying optical illusions, featuring “impossible objects” that break the laws of physics with convoluted geometries. What you perceive his illustrations to be depends on your point of view — for example, a person seemingly walking upstairs may be heading down the steps if you tilt your head sideways

Computer graphics scientists and designers can recreate these illusions in 3D, but only by bending or cutting a real shape and positioning it at a particular angle. This workaround has downsides, though: Changing the smoothness or lighting of the structure will expose that it isn’t actually an optical illusion, which also means you can’t accurately solve geometry problems on it.

Researchers at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) have developed a unique approach to represent “impossible” objects in a more versatile way. Their “Meschers” tool converts images and 3D models into 2.5-dimensional structures, creating Escher-like depictions of things like windows, buildings, and even donuts. The approach helps users relight, smooth out, and study unique geometries while preserving their optical illusion.

This tool could assist geometry researchers with calculating the distance between two points on a curved impossible surface (“geodesics”) and simulating how heat dissipates over it (“heat diffusion”). It could also help artists and computer graphics scientists create physics-breaking designs in multiple dimensions.

Lead author and MIT PhD student Ana Dodik aims to design computer graphics tools that aren’t limited to replicating reality, enabling artists to express their intent independently of whether a shape can be realized in the physical world. “Using Meschers, we’ve unlocked a new class of shapes for artists to work with on the computer,” she says. “They could also help perception scientists understand the point at which an object truly becomes impossible.”

Dodik and her colleagues will present their paper at the SIGGRAPH conference in August.

Making impossible objects possible

Impossible objects can’t be fully replicated in 3D. Their constituent parts often look plausible, but these parts don’t glue together properly when assembled in 3D. But what can be computationally imitated, as the CSAIL researchers found out, is the process of how we perceive these shapes.

Take the Penrose Triangle, for instance. The object as a whole is physically impossible because the depths don’t “add up,” but we can recognize real-world 3D shapes (like its three L-shaped corners) within it. These smaller regions can be realized in 3D — a property called “local consistency” — but when we try to assemble them together, they don’t form a globally consistent shape.

The Meschers approach models’ locally consistent regions without forcing them to be globally consistent, piecing together an Escher-esque structure. Behind the scenes, Meschers represents impossible objects as if we know their x and y coordinates in the image, as well as differences in z coordinates (depth) between neighboring pixels; the tool uses these differences in depth to reason about impossible objects indirectly.

The many uses of Meschers

In addition to rendering impossible objects, Meschers can subdivide their structures into smaller shapes for more precise geometry calculations and smoothing operations. This process enabled the researchers to reduce visual imperfections of impossible shapes, such as a red heart outline they thinned out.

The researchers also tested their tool on an “impossibagel,” where a bagel is shaded in a physically impossible way. Meschers helped Dodik and her colleagues simulate heat diffusion and calculate geodesic distances between different points of the model.

“Imagine you’re an ant traversing this bagel, and you want to know how long it’ll take you to get across, for example,” says Dodik. “In the same way, our tool could help mathematicians analyze the underlying geometry of impossible shapes up close, much like how we study real-world ones.”

Much like a magician, the tool can create optical illusions out of otherwise practical objects, making it easier for computer graphics artists to create impossible objects. It can also use “inverse rendering” tools to convert drawings and images of impossible objects into high-dimensional designs. 

“Meschers demonstrates how computer graphics tools don’t have to be constrained by the rules of physical reality,” says senior author Justin Solomon, associate professor of electrical engineering and computer science and leader of the CSAIL Geometric Data Processing Group. “Incredibly, artists using Meschers can reason about shapes that we will never find in the real world.”

Meschers can also aid computer graphics artists with tweaking the shading of their creations, while still preserving an optical illusion. This versatility would allow creatives to change the lighting of their art to depict a wider variety of scenes (like a sunrise or sunset) — as Meschers demonstrated by relighting a model of a dog on a skateboard.

Despite its versatility, Meschers is just the start for Dodik and her colleagues. The team is considering designing an interface to make the tool easier to use while building more elaborate scenes. They’re also working with perception scientists to see how the computer graphics tool can be used more broadly.

Dodik and Solomon wrote the paper with CSAIL affiliates Isabella Yu ’24, SM ’25; PhD student Kartik Chandra SM ’23; MIT professors Jonathan Ragan-Kelley and Joshua Tenenbaum; and MIT Assistant Professor Vincent Sitzmann. 

Their work was supported, in part, by the MIT Presidential Fellowship, the Mathworks Fellowship, the Hertz Foundation, the U.S. National Science Foundation, the Schmidt Sciences AI2050 fellowship, MIT Quest for Intelligence, the U.S. Army Research Office, U.S. Air Force Office of Scientific Research, SystemsThatLearn@CSAIL initiative, Google, the MIT–IBM Watson AI Laboratory, from the Toyota–CSAIL Joint Research Center, Adobe Systems, the Singapore Defence Science and Technology Agency, and the U.S. Intelligence Advanced Research Projects Activity.

MIT News – Artificial intelligence

Read More
Now It’s Claude’s World: How Anthropic Overtook OpenAI in the Enterprise AI Race

Now It’s Claude’s World: How Anthropic Overtook OpenAI in the Enterprise AI Race

The tides have turned in the enterprise AI landscape. According to Menlo Ventures’ 2025 “Mid-Year LLM Market Update,” Anthropic’s Claude has overtaken OpenAI as the leading language model provider for enterprise, now capturing 32% of market share compared to OpenAI’s 25%—a dramatic reversal from OpenAI’s dominant 50% share just one year ago. This is more than a leaderboard shuffle: it’s a testament to the maturation of enterprise AI and a signal for what businesses truly value in this next phase.

Anthropic’s Strategic Acceleration

Anthropic has charted a meteoric rise, catapulting revenues from $1B to $4B in just six months—largely on the strength of enterprise adoption by discerning, high-value customers. Rather than chasing ubiquity, Anthropic doubled down on the complex needs of large organizations, focusing on areas where AI adoption is not a curiosity but a necessity. With robust logic, structured reasoning, and rigorous regulatory compliance, Claude has become the preferred partner for industries where stakes are highest and trust is non-negotiable.

These efforts are evident in the suite of enterprise-tailored features that Claude now offers: advanced data privacy, granular user management, seamless integration with legacy IT, and sector-specific governance controls. The result? Anthropic’s dominance in code generation, where it now commands a remarkable 42% of the category—twice that of its nearest rival.

Why Enterprise Buyers Are Changing Course

The days when AI adoption decisions were swayed by splashy benchmarks or marginal gains in test scores are behind us. The Menlo Ventures report makes clear that, in 2025, enterprises are investing in outcomes, not outputs. They seek models that don’t merely process language, but power complex workflows, comply with stringent regulations, and snap natively into their existing digital fabric612.

Enterprise leaders now prioritize:

  • Code generation tools to fuel innovation and productivity—now a $1.9B market and steadily rising;
  • Agent-first architectures that enable autonomous, business-aware solutions;
  • Production-grade inference that moves AI from experimentation to mission-critical workloads;
  • Seamless integration with enterprise systems and data, rather than siloed “chatbots.”

The Paradox of Scale: Plummeting Costs, Surging Spend

Since 2022, model costs have plummeted a spectacular 280-fold, yet enterprise AI spending has never been higher. Investment is exploding at a 44% annual pace, headed toward $371B globally in 2025, driven by wide-scale deployment and real-world impact—not just experiments in the lab.

Why the paradox? Enterprises are no longer buying tokens; they are investing in transformation. They pay, and pay handsomely, for platforms that can be molded to their unique needs, that offer trust and compliance, and that promise lasting operational lift.

Model Parity, Workflow Primacy

With model performance now at near parity between Claude and OpenAI, the competitive edge has shifted decisively toward reliability, governance, and successful enterprise integration—not tiny improvements in general intelligence.

Image source: Marktechpost.com

The Road Ahead: Where Enterprise AI Will Win

As the Menlo report affirms, forward-thinking leaders must now orient their teams toward:

  • Advanced code generation with demonstrable business value;
  • Autonomous agent frameworks that embed AI deeply into workflow;
  • Optimization for live, always-on production inference;
  • Relentless focus on integration and compliance across the entire enterprise stack.

The New Playbook for Enterprise AI

The AI race is no longer about having the largest, fastest, or cheapest model—it’s about trust, results, and partnership. Anthropic’s rapid ascent proves that understanding and serving enterprise needs is the true competitive differentiator. In an era of technological parity, the winner will be the one who best translates model capabilities into business transformation, system-level integration, and operational trust.

As enterprise AI budgets continue to swell, the crown will belong not to the loudest innovator, but to the one that delivers quantifiable value at scale. In 2025, Anthropic wears that crown.


Sources:

  1. https://www.linkedin.com/posts/matt-murphy-0415543_2025-mid-year-llm-market-update-foundation-activity-7356682316062056448-ZBNN
  2. https://www.cnbc.com/2025/05/30/anthropic-hits-3-billion-in-annualized-revenue-on-business-demand-for-ai.html
  3. https://beginswithai.com/claude-for-enterprise/
  4. https://www.emarketer.com/content/anthropic-s-claude-enterprise-takes-on-openai-with-business-focused-ai-capabilities
  5. https://menlovc.com/perspective/2025-mid-year-llm-market-update/
  6. https://explodingtopics.com/blog/ai-statistics
  7. https://www.wsj.com/tech/ai/tech-ai-spending-company-valuations-7b92104b

The post Now It’s Claude’s World: How Anthropic Overtook OpenAI in the Enterprise AI Race appeared first on MarkTechPost.

MarkTechPost

Read More